Diversified World
ROSE Online consists of seven vast planets. Each planet has its own set of particular characteristics and environments. Interplanetary explorers will enjoy the many different adventure
scenarios that these worlds have to offer.
Classes
There are 4 four different classes each consisting of two subclasses.
PvP & Clan vs. Clan
Players can form groups or take part in clan vs. clan battles and compete for power and items. Clans can work together to compete at the highest of levels to earn riches and valuable items and gear. Participate in Open PvP or take it to the Training Grounds and test your power and strength with friends with Player formed groups.
Transportation
There are a total of 3 forms of transportation available in ROSE Online. Castle Gear which was developed to cause great damage to enemies in battles, the Cart which was developed to
efficiently traverse the land, and the Flying Vessel which was developed to realize the dream of exploring outer space. It is possible to customize Carts and Castle Gears by changing
parts and upgrading abilities.
Quests
The quests in ROSE Online are affected by the activities of the user community. Every changing in-game environments such as prices and monster spawn rates are influenced by the action of the players. As a Visitor in the world each player writes their own legends by becoming part of the environment and world.
NPC Contolled Factions
Factions differ from Clans because the faction community is controlled by NPCs rather than by the users. By joining factions, users can participate in various quests which drive the stories of the 7 planets. Every faction has a certain extent of authority on economy, politics, public orders, magic, arts and religion. Each faction has its own alliances and hostilities, and different events can occur as a result of the complexity of the relationships between factions.
Supply and Demand Economy
Materials for creating items are distributed differently in various areas. Therefore, towns in different areas possess differing amounts of each material. As a result, when a town possesses
too much of one material, the price of that material goes down automatically, and when the amount of a specific material becomes lower than expected, the town immediately activates a quest which encourages users to gather the materials to balance out the economy of the town.
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